After the WWDC Announcement of deprecating OpenGL, I was a little bit upset.
The OpenGL implementation on Apple was always behind the mainstream, but it was useable. Now with the move to Metal, I had to rethink.
I found a a solution, at least for me… Vulkan from Khronos. There is a Wrapper SDK to Metal called MoltenVK. It can be downloaded at the Khronos WebPage.
And the really nice part. It is a Framework you can simply use in Elements. FxGen is the Keyword here.
What I have done for now is only import the Framework in Fire.
In the MoltenVK, is a example of a terminal app to show all Information about the device.
With the help of oxidizer it was a 10 min thing to compile it with oxygene on Cocoa.
And now the true reason for these post:
Thanks to all people on Remobjects to bring up these kind of tools. Thank you, it is amazing what you have done.
I will port the OpenGl Examples from Element to Vulkan (also the basic Examples from Khronos), (Cocoa, and Island Win and Linux), in the next weeks (I hope no more than 2).
I think it can be a nice thing for doing crossplatform with Elements.
And again, thanks for the tools.
And be fair English is not my native language.