Does this work with island arm64 ?
I have a multi target library with Toffee iOS and Island.Darwin.iOS. I have generate bitcode set in both.
I find I can use the following to determine if bitcode is enabled
otool -l libName.o | grep __LLVM
It works on Toffee but not Darwin.
Might be an oversight; I’ll have a look. Does bitcode work for you on Toffee?
if Setting["GenerateBitcode"].IsTrue and (d ≠ "Simulator") then begin
Logger.Warning("Generating Bitcode is not implemented yet for Island/Darwin.");
//if Setting["VerifyBitcode"].IsTrue then
Thanks. Yes it works on Toffee
Should be fixed (pending more testing), for the first post-.2721 build.
bugs://E25599 was closed as won’t fix.