The reason we call it limited is that there’s almost no error handling and the syntax is bothersome.
What are you trying to accomplish exactly? The LLVM optimizer is hard to beat with manual asm code, unless you want to do something that’s not supported by it of course.
Actually, Carlo, I am currently working with thise guy here, www.handmadehero.org
He is trying to develop a complete action-adventure-game in raw and minimalistic C - totally from scratch! No Engine, No renderer, no soundengine, no input, EVERYTHING FROM SCRATCH
So my goal is it, to write this in minimalistic oxygene - code, like he does in C, just in oxygene. And in some of its videos he says, that he will use at a certain point asmbler-code to speed up the code, so I just wanted to know if oxygene could make use of asm and luckly it does
And I am not sure, If I can totally ignore asm-statements when he actually makes use of it.
Im a not sure what you mean with “port”, while he is devleoping the stuff, I listen to his videos and write the stuff on my own in oxygene, simoultanesly.