Delphi clients, Rio 10.3.2. Win64. Using experimental Olympia. (10.0.0.1474).
I’m testing local channels separately cause i’m having some issues that I can not ping point their origins.
Im sending on support email the test project.
Start server. Setup connections to Olympia. Start server.
Send a message from the server.
Step 2. Open two clients with different usernames.
Connect to server and send a message.
Step 3. Send messages from each client to make sure everyone is receiving them.
Step 4. Close the server app. Wait 11 seconds. (to pass the timeout time)
Step 5. Open server app, start server. Send a message.
No client will receive the message. (WRONG)
send a message from first open client. Server will get it, first client will get it. Second client will not. (WRONG)
Send a message from second client. Everyone will get it.
Send a message from Server. Everyone will get it.
From this point on, things will work accordingly.
Im wondering if the local channel has anything to do with it, because is the one not being able to send messages after reconnection.