Real world Remobjects C# experience

I would like to hear what others have to say about Remobjects C# and what they have been able to deliver with it. We are looking at using it for an upcoming project and would like to share as much code as possible between iOS and Android apps.

It may not could because its an inside project, but Fire, our Mac IDE, is written in 100% RemObjects C# at this stage. So that’s a fairly large and complicated real world Cocoa project (albeit not a cross-platform one).

—marc

is there a reason why the Fire IDE cannot run on Windows?

Mainly because it’s a Mac app, written and designed specifically to be a native Cocoa app and feel great and fit in well on the Mac.

If we did our own Windows IDE, it would probably look and feed radically different (but use a lot of the same back-end code under the hood, of course). But of course we already have a very good IDE solution for Windows with Visual Studio, so we decided not to reinvent the wheel there.