Yeah, this is known issue we’re looking at. It seems something broke with LLDB recently, and objects sometimes/often don’t evaluate properly anymore :(.
As a workaround, can you try setting the Debug Engine from LLDB to Island in Project Settings? That one comes with its own set of drawbacks that we’re still working addressing, but in the long run, we’ll probably have the Island debugger replace LLDB for good, anyways.
Ah, looks like that setting might e exposed for macOS only, not of iOS. try manually adding it to your project, <ToffeeDebugEngine>Island</ToffeeDebugEngine>.