I’ve only just started using the Fire IDE on macOS with your Swift implementation. I have a solution that contains two projects - a macOS console application and a Windows console application. Both just print hello world.
When I click build, I get a compiled binary for macOS. Great.
What I can’t figure out is what I have to do in order to build the Windows console application. The dropdown menu to choose a build target is greyed out for Windows:
The larger dropdown menu at the top gives me these options:
Is CrossBox something that needs installing or setting up in order to build a Windows binary from macOS?
Sorry for asking such a basic question.