Hi,
I am trying to use the CountDownTimer in a Cooper app using Fire for Swift. (Compiling with EBuild) and I can’t seem to figure it out.
https://developer.android.com/reference/android/os/CountDownTimer.html
Here is my code. Any ideas would be awesome. thanks! Funny thing is I was pretty sure this code compiled a couple months ago.
import java.util
import android.app
import android.content
import android.os
import android.util
import android.view
import android.widget
public class MainActivity: Activity {
public override func onCreate(_ savedInstanceState: Bundle!) {
super.onCreate(savedInstanceState)
ContentView = R.layout.main
let imgone = self.findViewById(R.id.ivDiceOne) as! ImageView
let imgtwo = self.findViewById(R.id.ivDiceTwo) as! ImageView
let imgthree = self.findViewById(R.id.ivDiceThree) as! ImageView
let imgfour = self.findViewById(R.id.ivDiceFour) as! ImageView
let imgfive = self.findViewById(R.id.ivDiceFive) as! ImageView
class MyCount : CountDownTimer {
// public init(_ millisInFuture: Int64, _ countDownInterval: Int64) {
// super.init(millisInFuture, countDownInterval)
// }
// @Override
override public func onFinish() {
}
// @Override
override public func onTick(_ millisUntilFinished: Int64) {
let rand1 = Random()
var r1 = rand1.nextInt(6) + 1;
if r1 == 1 {imgone.setImageResource(R.drawable.dice1)}
if r1 == 2 {imgone.setImageResource(R.drawable.dice2)}
if r1 == 3 {imgone.setImageResource(R.drawable.dice3)}
if r1 == 4 {imgone.setImageResource(R.drawable.dice4)}
if r1 == 5 {imgone.setImageResource(R.drawable.dice5)}
if r1 == 6 {imgone.setImageResource(R.drawable.dice6)}
let rand2 = Random()
let r2 = rand2.nextInt(6) + 1
if r2 == 1 {imgtwo.setImageResource(R.drawable.dice1)}
if r2 == 2 {imgtwo.setImageResource(R.drawable.dice2)}
if r2 == 3 {imgtwo.setImageResource(R.drawable.dice3)}
if r2 == 4 {imgtwo.setImageResource(R.drawable.dice4)}
if r2 == 5 {imgtwo.setImageResource(R.drawable.dice5)}
if r2 == 6 {imgtwo.setImageResource(R.drawable.dice6)}
let rand3 = Random()
let r3 = rand3.nextInt(6) + 1
if r3 == 1 {imgthree.setImageResource(R.drawable.dice1)}
if r3 == 2 {imgthree.setImageResource(R.drawable.dice2)}
if r3 == 3 {imgthree.setImageResource(R.drawable.dice3)}
if r3 == 4 {imgthree.setImageResource(R.drawable.dice4)}
if r3 == 5 {imgthree.setImageResource(R.drawable.dice5)}
if r3 == 6 {imgthree.setImageResource(R.drawable.dice6)}
let rand4 = Random()