I am trying to figure out how to generate random numbers in a cross-platform setting, that is, using Elements RTL. While I can find the Random class in both Sugar and Island RTL, it seems there is nothing similar in Elements RTL. Am I missing something? Do you intend to include Random in Elements RTL? What would be the preferred way of cross-platform generation of random numbers?
We intend to have Elements RTL a full superset of Sugar, eventually. I’ll see if i can move/poret Random over quickly. short term workaround might be tom just refreeze Sugar and use Random from there (you can still use Elements RTL for the rest)
Done. Latest Elements.RTL in git has Random, as will tomorrow’s gamma build.
Thank you very much. I tested the new Random and it works well.