Helllo :_)
I am actually interessted, if you guys are planning to make Island compilation also possible for macosx ?
Best regards,
Shpend
Helllo :_)
I am actually interessted, if you guys are planning to make Island compilation also possible for macosx ?
Best regards,
Shpend
Not currently. what do you hope to gain, over using our existing macOS support via the Toffee/Cocoa platform?
—marc
AHhhhhh, sry, I totally forgot this, I thought for CPU-specific code, Island is the only way
thx!
Nope, Toffee is CPU-native and uses there same LLVM compiler backend.
Cool, good to know, but somehow, I get the error when compiling which says: "Could not find a part of the path “/Library/Contents/version.plist”
and it happens immediately without any addition code, so you create a normal Toffee project and press run, then the error above occur.
I’ll need more details on what you’re trying to do exactly…
As I said, I even didnt do anything, I just created the project of toffee, pressed run and voila: “Could not find a part of the path “/Library/Contents/version.plist”
I am writing on my Macbook the handmadehero-game from youtube, just for deep practicing reasons.
Just btw, Do I need to install the whole Xcode with 6GB? Or are the nessecary command-line-tools installed yet and he just cant figure out where to find them?
Ok fixed it, I didnt had have installed the XCode 9.2, I thought that just the command-line-tools were installed without the IDE, anyhow, it works