public void glShaderSource(GLuint shader, GLsizei count, GLchar** @string, GLint* length);
Trying to work how to use the above method not sure how to provide the GLchar** param from a C# string.
public void glShaderSource(GLuint shader, GLsizei count, GLchar** @string, GLint* length);
Trying to work how to use the above method not sure how to provide the GLchar** param from a C# string.
Solved had to use …
var shaderSource = source.UTF8String;