I’m running it on a C# / .NET Windows environment, importing the 3 generated DLLs, Echoes.dll, Swift.dll and ClassLibrary.dll.
And you’re probably creating a console application and running on your Mac, which also works for me.
What I’m trying to do is create a ClassLibrary in order to import the DLLs into another project (that has nothing to do with Silver, Swift or Fire).
Building on Fire works fine, I get a runtime error on Windows when I call the method.
I’m running it on a C# / .NET Windows environment, importing the 3
generated DLLs, Echoes.dll, Swift.dll and ClassLibrary.dll.
And you’re probably creating a console application and running on your Mac,
which also works for me.
What I’m trying to do is create a ClassLibrary in order to import the DLLs
into another project (that has nothing to do with Silver, Swift or Fire).
Building on Fire works fine, I get a runtime error on Windows when I call
the method.
Obs.: I also tried buying a support ticket, but got a server error.
Curious. this happens every time, for you? when did you last try this, so i can check out logs against it — because i’m not even seeing any failed purchase attempts for today, at all…
No, it’s not a Swift app, “I’m trying to create a Class Library DLL using Fire and Swift on my Mac to run on a Windows computer with a C# / .NET environment”.
I need to write some code in Swift and generate a DLL that will run on a regular C# / .NET project on Windows.